@startuml
sprite $glass_water [48x48/16] {
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000000000000000000000000000000000000000000000000
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0000000000CFFFFFFFFFFFFFFFFFFFFFFFFFFE0000000000
0000000000BFFFFFFFFFFFFFFFFFFFFFFFFFFC0000000000
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00000000002FFFFFFFFFFFFFFFFFFFFFFFFFF30000000000
000000000009FFFFFFFFFFFFFFFFFFFFFFFFA00000000000
000000000000BFFFFFFFFFFFFFFFFFFFFFFC000000000000
00000000000007FFFFFFFFFFFFFFFFFFFF80000000000000
000000000000000467777777777777774000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_GLASS_WATER(_alias) ENTITY(rectangle,black,glass_water,_alias,FA6 GLASS_WATER)
!define FA6_GLASS_WATER(_alias, _label) ENTITY(rectangle,black,glass_water,_label, _alias,FA6 GLASS_WATER)
!define FA6_GLASS_WATER(_alias, _label, _shape) ENTITY(_shape,black,glass_water,_label, _alias,FA6 GLASS_WATER)
!define FA6_GLASS_WATER(_alias, _label, _shape, _color) ENTITY(_shape,_color,glass_water,_label, _alias,FA6 GLASS_WATER)
skinparam folderBackgroundColor<<FA6 GLASS_WATER>> White
@enduml